A downloadable asset pack

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A bright, cheerful neighborhood flower shop built in a clean low poly style with flat shading. The room is a 9.0 x 6.7 m interior with two cream walls in an L and no ceiling, organized in clear zones: a front display of tulip, peony and pompon buckets on upturned wood crates; a shop window on the side wall with a small wooden flower cart full of potted flowers; a service counter with a slatted sage green front, a cash register, a glass vase with a mixed arrangement and a counter stool; a work area with an arranging table, a paper roll holder, a ribbon rack, pruning shears and a wrapped bouquet; a flower fridge with two glass doors and three shelves of flower pails; and a plant corner with a tiered shelf of potted flowers, succulents and a glass terrarium, topiary balls, tall leaf plants, wicker baskets and a watering can, lit by three wall sconces. Every model is a single mesh at real-world scale in meters, with its origin at the base, 3 LODs, convex colliders and its own small palette texture, ready to drop into your game, life simulation or shop level, diorama or VR scene. All props are generic, with plain surfaces (no text, logos or markings); the chalkboard only shows a simple flower drawing.

MODELS (26 unique) - size - faces LOD0 / LOD1 / LOD2

Heroes:

  • Flower Fridge (glass doors as a second material) - 1.30 x 0.75 x 2.10 m - 1344 / 606 / 228
  • Flower Cart with 5 flower pots - 0.60 x 1.20 x 0.77 m - 1064 / 436 / 164

Flower display:

  • Tulip Bucket - 0.40 x 0.31 x 0.65 m - 270 / 154 / 66 - used 2x in the scene
  • Peony Bucket - 0.40 x 0.31 x 0.59 m - 510 / 286 / 114 - used 2x in the scene
  • Pompon Bucket - 0.40 x 0.31 x 0.60 m - 438 / 232 / 102 - used 2x in the scene
  • Wood Crate - 0.50 x 0.35 x 0.30 m - 54 / 22 / 14 - used 3x in the scene
  • Shop Window (glass as a second material) - 3.00 x 0.10 x 2.20 m - 66 / 34 / 14

Counter:

  • Shop Counter - 2.00 x 0.65 x 1.00 m - 158 / 78 / 18
  • Cash Register - 0.40 x 0.41 x 0.30 m - 94 / 54 / 24
  • Counter Vase (glass as a second material) - 0.14 x 0.16 x 0.44 m - 292 / 166 / 72
  • Counter Stool - 0.37 x 0.37 x 0.65 m - 156 / 72 / 36

Work area:

  • Arranging Table - 1.60 x 0.70 x 0.92 m - 60 / 30 / 18
  • Paper Roll Holder - 0.60 x 0.21 x 0.29 m - 112 / 62 / 30
  • Ribbon Rack - 0.30 x 0.12 x 0.25 m - 396 / 134 / 72
  • Wrapped Bouquet - 0.45 x 0.18 x 0.16 m - 284 / 154 / 48
  • Pruning Shears - 0.21 x 0.05 x 0.02 m - 60 / 30 / 18

Plant corner:

  • Tiered Shelf - 1.80 x 0.80 x 1.20 m - 66 / 36 / 18
  • Potted Flower - 0.18 x 0.17 x 0.32 m - 210 / 120 / 44 - used 4x in the scene
  • Succulent - 0.12 x 0.12 x 0.14 m - 96 / 56 / 20 - used 3x in the scene
  • Terrarium (glass as a second material) - 0.20 x 0.19 x 0.22 m - 162 / 80 / 40
  • Tall Leaf Plant - 0.67 x 0.64 x 1.58 m - 320 / 170 / 60 - used 2x in the scene
  • Topiary Ball - 0.48 x 0.50 x 1.30 m - 112 / 40 / 32 - used 2x in the scene
  • Wicker Basket - 0.40 x 0.29 x 0.40 m - 300 / 164 / 84 - used 2x in the scene
  • Watering Can - 0.44 x 0.17 x 0.30 m - 156 / 84 / 36

Decor:

  • Wall Sconce - 0.17 x 0.24 x 0.30 m - 126 / 70 / 30 - used 3x in the scene
  • Chalkboard Sign - 0.55 x 0.45 x 0.95 m - 196 / 76 / 24

Total LOD0 (26 unique models): 7,102 faces (3,726 quads + 3,376 native primitive triangles), 6,068 vertices. LOD1 total 3,446 faces, LOD2 total 1,426 faces.

Full scene: 41 model objects (the 26 models + 15 copies), 10,234 faces. Copies share the mesh and material of their model.

The floor and the 2 walls (9.0 x 6.7 m room shell) are included as scene pieces (not counted as models).

FORMATS

  • FBX - LOD0 / LOD1 / LOD2 + UCX_ colliders per model, palette PNG external (textures/ folder)
  • OBJ + MTL - LOD0, palette PNG
  • GLB - LOD0 / LOD1 / LOD2 + UCX_ colliders, texture embedded
  • STL - LOD0, units in meters
  • BLEND - one collection per model, LOD0 marked as asset for the Asset Browser, with preview

Whole scene + 1 file per model in every format. Every format is delivered as its own ZIP with its textures.

HIGHLIGHTS

  • 3 LODs per model (LOD0 / LOD1 / LOD2) with _LOD0 / _LOD1 / _LOD2 naming, ready for LOD groups on import
  • UCX_ convex collision meshes per model (UCX_<Model>_LOD0_00 naming)
  • Own 512 px palette texture and own material per model: recolor one asset without touching the others
  • Glass as a second material on the flower fridge, shop window, counter vase and terrarium
  • Quads + native primitive triangles only, 0 n-gons, no loose or duplicated geometry
  • UV on the palette cells, no overlapping
  • Real-world scale in meters, scale 1.0, transforms applied, origin at the base
  • 1 mesh per model, clean names, no empties or hierarchies; scene copies reuse the same mesh
  • Flat shading, game ready and lightweight
  • LOD1/LOD2 are separate meshes in the FBX: engines that read a single LOD mesh per file can add them as extra LODs; the UCX mesh works as a convex mesh collider.

Great for life simulation and shop games, cozy and casual games, mobile games, interiors, dioramas, VR, prototypes and stylized renders.

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

FBX 7.4 (.fbx) 971 kB
OBJ (.obj + .mtl) 556 kB
glTF 2.0 (.glb) 601 kB
STL (.stl) 324 kB
Blender 5.2 (.blend) 1.5 MB

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