A downloadable asset pack

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A complete neighborhood laundromat built in a clean low poly style with flat shading. The room is a 10.0 x 7.0 m interior with two mint walls in an L and no ceiling: a row of four front load washers under a notice board, three stacked dryer towers with a wall clock, a change machine, a soap corner with a vending machine and a shelf of jugs and boxes, a waiting area with chairs and a magazine table along a storefront window, a central folding table with baskets and folded clothes, an ironing corner with a garment rack, two laundry carts and a utility sink with a mop bucket. Every model is a single mesh at real-world scale in meters, with its origin at the base, 3 LODs, convex colliders and its own small palette texture, ready to drop into your game, city level, diorama or VR scene. All machines are generic, with plain panels and buttons (no text or markings).

Models (25 unique) - faces LOD0 / LOD1 / LOD2

Washing:

  • Washer - 0.70 x 0.72 x 1.05 m - 198 / 98 / 54 - used 4x in the scene
  • Change Machine - 0.55 x 0.45 x 1.60 m - 118 / 58 / 32
  • Notice Board - 1.20 x 0.030 x 0.80 m - 50 / 26 / 10

Drying:

  • Dryer Stack - 0.75 x 0.75 x 1.90 m - 196 / 112 / 56 - used 3x in the scene
  • Wall Clock - 0.35 x 0.050 x 0.35 m - 180 / 102 / 52
  • Utility Sink - 0.70 x 0.55 x 1.15 m - 134 / 62 / 38
  • Mop Bucket - 0.39 x 0.60 x 1.20 m - 226 / 104 / 44

Soap corner:

  • Soap Vendor - 0.80 x 0.70 x 1.80 m - 224 / 116 / 46
  • Soap Shelf - 1.01 x 0.36 x 1.80 m - 176 / 80 / 36
  • Soap Jug - 0.20 x 0.14 x 0.30 m - 52 / 22 / 12 - used 4x in the scene
  • Detergent Box - 0.28 x 0.12 x 0.32 m - 56 / 32 / 14 - used 3x in the scene
  • Floor Plant - 0.48 x 0.46 x 1.21 m - 116 / 64 / 32 - used 2x in the scene

Waiting area:

  • Storefront Window - 4.00 x 0.10 x 2.60 m - 86 / 46 / 22
  • Waiting Chair - 0.50 x 0.49 x 0.82 m - 100 / 44 / 24 - used 4x in the scene
  • Magazine Table - 0.45 x 0.45 x 0.47 m - 90 / 42 / 24
  • Laundry Bag - 0.40 x 0.38 x 0.60 m - 112 / 64 / 32 - used 2x in the scene
  • Entry Mat - 1.20 x 0.80 x 0.015 m - 70 / 30 / 6

Folding:

  • Folding Table - 2.40 x 0.90 x 0.92 m - 72 / 40 / 18
  • Laundry Basket - 0.55 x 0.40 x 0.28 m - 162 / 90 / 46 - used 3x in the scene
  • Folded Clothes - 0.31 x 0.26 x 0.14 m - 54 / 30 / 14 - used 3x in the scene
  • Trash Bin - 0.36 x 0.36 x 0.75 m - 126 / 70 / 36

Ironing and hanging:

  • Ironing Board - 1.30 x 0.40 x 0.85 m - 80 / 44 / 22
  • Iron - 0.26 x 0.12 x 0.14 m - 50 / 26 / 14
  • Garment Rack - 1.20 x 0.50 x 1.60 m - 420 / 228 / 96
  • Laundry Cart - 0.85 x 0.60 x 1.70 m - 232 / 128 / 56 - used 2x in the scene

Total LOD0 (25 unique models): 3,380 faces (2,276 quads + 1,104 native primitive triangles), 3,218 vertices. LOD1 total 1,758 faces, LOD2 total 836 faces.

Full scene: 45 model objects (the 25 models + 20 copies), 5,826 faces. Copies share the mesh and material of their model.

The floor and the 2 walls (10.0 x 7.0 m room shell) are included as scene pieces (not counted as models).

Formats

  • FBX - LOD0 / LOD1 / LOD2 + UCX_ colliders per model, palette PNG external (textures/ folder)
  • OBJ + MTL - LOD0, palette PNG
  • GLB - LOD0 / LOD1 / LOD2 + UCX_ colliders, texture embedded
  • STL - LOD0, units in meters
  • BLEND - one collection per model, LOD0 marked as asset for the Asset Browser, with preview

Whole scene + 1 file per model in every format. Every format is delivered as its own ZIP with its textures.

Highlights

  • 3 LODs per model (LOD0 / LOD1 / LOD2) with Unity _LODn naming (LOD Group on import)
  • UCX_ convex colliders per model with Unreal naming (UCX_<Model>_LOD0_00)
  • Own 512 px palette texture and own material per model: recolor one asset without touching the others
  • Glass as a second material on the washer and dryer doors, the soap vendor and the storefront window
  • Quads + native primitive triangles only, 0 n-gons, no loose or duplicated geometry
  • UV on the palette cells, no overlapping
  • Real-world scale in meters, scale 1.0, transforms applied, origin at the base
  • 1 mesh per model, clean names, no empties or hierarchies; scene copies reuse the same mesh
  • Flat shading, game ready and lightweight
  • Unreal: LOD1/LOD2 come in as separate meshes; add them with "Import LOD". Unity: use the UCX mesh as a convex Mesh Collider.

Great for city and life simulation games, casual and mobile games, interiors, dioramas, VR, prototypes and stylized renders.

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

FBX 7.4 (.fbx) 568 kB
OBJ (.obj + .mtl) 276 kB
glTF 2.0 (.glb) 299 kB
STL (.stl) 157 kB
Blender 5.2 (.blend) 1.2 MB

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